Sinner: Sacrifice for Redemption is the newly released game from indie game studio AnotherIndie, created by Darkstar. The official description is:
“ A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past?”
Screenshots courtesy of anotherindie.com/sinner
Over on our Twitch stream (Twitch.tv/blacknerdcast) Chesterfield Winthrop III had the chance to play Sinners. For our Twitch audience and his own pride as a man, he braved the dark realms and went toe to toe with the 7 Deadly Sins in the game to...victory? Redemption? Viewer’s personal amusement? Who really knows but he did have a few things to say for us on his adventures into the dark realms of Sinner: Sacrifice for Redemption
Jay : Let’s just jump right into it, what did you like about the game?
Chesterfield: I liked the premise of the game story using the 7 deadly sins, and having to sacrifice something in order to fight. For example, your health, or half your inventory. The diversity in the fights was also appreciated. Jay: Yeah, definitely while watching you fight it was really apparent how much the designers put into the diversity of the fight mechanics. From fighting long range, parrying just right, or even making sure to watch the surroundings it was really interesting. Especially when you were handicapped in some way before each fight. Did the difficulty of the fights with the addition of losing important game elements at times make you not want to play at all ?
Chesterfield: Haha, contrary to popular belief, I didn't mind the difficulty of the game, but the controls were what made it tough for me. I wish I could edit the controls, or have options for different control layouts. Also I really loved the way they played with draw distance and focus on items depending on your distance, which was awesome. You definitely could feel the difference between the weapons as well.
Jay: For an indie game it seemed really polished while watching you play. Even though I never played myself I could see the difference in game weight going from the sword and shield to the big buster-like sword for example. The stance of the character Adam just holding the bigger sword, or swinging it around was really excellent. Are there some things you would love to have added in like DLC or a sequel if one ever happens? Chesterfield: More bosses will always be fun. Maybe a multiplayer arena?
Jay: I don’t know how many more sins can be added after the OG 7, but multiplayer would be awesome! AnotherIndie sells it as a mixture of the Dark Souls series and Shadow of the Colossus on their website. After watching you play, it is exactly that combination in all the good yet frustrating ways! If you had someone who could jump in, for example, when you were fighting Envy who splits up into two sisters, that would add a whole new dynamic to the game. Any final thoughts and grade for Sinners: Sacrifice for Redemption?
Chesterfield: It’s honestly a great game that definitely requires patience. It is very rewarding when you win, and painful when you die . I give it a “B”. Review Grade - B
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